23 September 2020

DreamForge Grav-StuG Kickstarter (Postponed To March)


The Kickstarter date is set, pending final approval from Kickstarter...




The Kickstarter will run from January 25th to February 3rd. Its going to be a short one so keep your eye on the calendar!

I will release an introduction video and try to do one to two additional videos, in a Q&A format for the questions asked during the KS, as well as a overview of why I have decided to go the direction I did and where I would like to go next.

There will be retailer/wholesaler packages available.

Please see the previous post for more details regarding this Kickstarter. More details to come...

You can track our progress, sign up for news releases and follow all new content on our web page

I hope to see you there!

22 September 2020

The Lone Wolf


What can I say about Wolf that you haven't heard somewhere before? My relationship with Wolf has almost always been complicated. We grew up together and were friends when we were young. We spent most weekends and holidays together back then and we were practically inseparable. We spent so much time playing and talking about what kind of Pokémon we'd train when we grew up, it's crazy to think how far we'd ultimately drift apart. We were like brothers in those early days. The rift began to grow between us when we entered our teens.
It's safe to say I still don't completely understand what happened to this day. We just began to see things differently and move in different social circles. The kids around us were getting their first Pokémon and heading off on their Pokémon journeys, but not us. I didn't have the means to head out with a Pokémon when I was that young. Wolf, however, did have the means to leave on a Pokémon adventure. Wolf had the means to do whatever he wanted, but by that time he wasn't all that interested  in Pokémon anymore. He was interested in money. We didn't see eye to eye, and as a result we really didn't see each other much at all for quite a few years. But over those years a bitterness grew between us.
As I followed those excited youngsters through the streets of Viridian City, there's no way I could have known I was about to see Wolf again. I would never have even imagined that he was in Kanto. The last I had heard about Wolf was that he was running a small but successful business back home. I believe it was a Pokémon Rental service for people wanting to experience Pokémon battles and training, but without the fuss of leaving home or frankly doing any of the work that comes along with it. When I found out, I was hurt that I hadn't been invited to help start it up. We grew up dreaming about working with Pokémon, and then he went and started without me. I felt so left behind by my childhood friend that I completely distanced myself from him. Speaking honestly, I may have always been a bit jealous that success came so easily to him and that he took his family's generous start up money for granted.

I found the mysterious newcomer to town quite near the open field where I caught Nibbles. From a distance I could see him gazing up at Indigo Plateau. I rushed across the field to challenge him. The two city kids were just behind me eager to see a Pokémon battle with their own eyes. When my footfalls came into earshot, the trainer turned around and when I saw the face of my former friend I was completely stunned. My feet faltered to a complete stop. The children behind me almost slammed into my backpack because I stopped so abruptly. The expression on Wolf's face was also one of surprise, but it quickly melted into a sneer.
"What are you doing here, Fox?" I remember him asking.
"I heard there was a trainer out here. I didn't know it was you." I felt my words coming out as a stutter. "I came out here to challenge you."
"Oh. No." His tone was sympathetic. "I mean, what are you doing in Kanto?" I felt stupid that I misunderstood him.
"I'm here to start the Sanctuary. You remember my idea, right? I want to start a Pokémon preservation park. I'm still working out the details, but Professor Oak agreed to help me get started."
"Right. Yeah. I remember." He laughed a little. "It's a cute idea, but I thought you'd have given up on that by now." I remember his tone felt so condescending at the time. I felt flush with anger. He either didn't notice or didn't care. Wolf turned to look back up into the mountains. "I'm here to challenge the champion of Indigo Plateau," he announced smugly.
"I thought you were running some company back home," I asked through clenched teeth. I didn't really want to talk about it, but I also didn't want Wolf to be here right now.
"Yeah. I am." He spoke without looking at me. "I hired some managers, which gives me a bit more free time. It practically runs itself. So instead I'm here to challenge the Kanto Pokémon League." He turned back to look me in the eye. I felt he was mocking me when he asked, "Did you say you wanted to challenge me?" He looked as though the thought was delightfully amusing. He looked as though fighting me was beneath him.
I had a newfound conviction in my voice when I answered. "Yeah. I do. Are you ready or do you need a minute to collect yourself?" I took Kiwi's ball from its holster on my backpack strap.
Wolf looked me straight in the eyes and laughed. "You're so serious, man. I'm ready. I'll fight you with the junkémon I just got." We both tossed out our Pokéballs and both our Pidgeys faced off against one another.

The fight was absolutely nerve wracking. Not only was this my first competitive battle ever, but it was against someone I couldn't bear to lose against. It was an understatement to say I was determined to win. Not to mention, I simply couldn't afford to fail. I needed that money I'd get from a victory over Wolf to support myself in the future. Meanwhile, the look on Wolf's face appeared as if he couldn't care less.
Kiwi and his Pidgey circled each other overhead sizing each other up. Kiwi dove down into the grass and buffeted some dirt and soil up into his opponents face. I stifled a small smile that some of the dirt and grass found its way into Wolf's face as well. The attack was a complete success, for both of Wolf's Pidgey's next couple attacks missed Kiwi outright. Although Kiwi had the advantage, Kiwi only managed to lightly wound his opponent before it landed a very lucky strike on Kiwi knocking him from the sky and into the grass.
I remember my heart leapt into my throat seeing Kiwi hit so hard. I immediately withdrew him and tossed out Rascal. Wolf's Pidgey was significantly weakened now and still couldn't see clearly. Rascal had done most of his training against other Pidgey, so I was confident he would win. He did not disappoint me. Landing a decisive quick attack on Wolf's Pidgey put the bird completely out of commission. I watched as it fell defeated into the grass and I was flooded with a mixture of emotions. I was elated that I was now winning against my former friend, but I was sad that his Pokémon had gotten so badly hurt in the process. This battle marked the beginning of many conflicting feelings about caring for Pokémon and also battling with them.
Wolf withdrew his fainted Pidgey and tossed out the only other Pokémon he had with him. I was surprised to see him with such a rare Pokémon as Squirtle - one that Professor Oak had promised he would track down for me if I could help him test the Pokédex. Then I remembered Wolf came from a wealthy family. It probably was not that big of a deal to him to have this fairly uncommon Pokémon rounding out his team. Wolf made me so angry, so frustrated. He made it all look so easy. I think Rascal could feel how heated I was, because he was also worked up into a frenzy. After distracting the Squirtle with a series of mesmerizing tail whips, he devastated it with a well placed tackle to its exposed head. Wolf was utterly defeated, but I was still angry.
Wolf laughed as he withdrew his Pokémon. He laughed!
"You're really worked up over this, huh?" he asked me.
I denied it even though he could see right through me.
"Well, good match. I'll transfer you the winning credits." He shrugged. "It was good to see you, Fox. Keep training. Maybe we can have a rematch some time."
"Don't you even care?" I demanded as he turned to walk away from me. "You lost! Your Pokémon are completely knocked out." I honestly have no idea what I wanted from him. I don't know what he could have said to make me feel better. Even in defeat his arrogance and his self-entitlement defeated my spirit. My grand victory over my rival felt like a complete failure, in part because he didn't even care.
"Fainting is part of the training process, Fox." He said nonchalantly. "I can afford to help them heal and get back into the fight. It's no big deal. Next time I see you, we'll do it all again." With that our first encounter in Kanto was over as he casually strolled back into Viridian City. The children rushed up to me to congratulate me. Their happy, smiling faces beaming with pride at their new friend's victory made me feel just a bit better. But my eyes kept drifting to Wolf's back as it slowly disappeared into the city.

Current Team:
No Change from Episode 2

13 September 2020

Sairento VR Free Download


Since its launch, Sairento VR has been gaining fans worldwide with its unique locomotion system. It is the one game in VR that allows you to experience the iconic "bullet-time" scenes from The Matrix, blended with the slow-motion mayhem of the Max Payne game series, all while looking and feeling as badass as the Bride from Kill Bill.

In Sairento VR, you play a cyber ninja. Perform triple jumps, wall runs, power slides, back flips and slow down time while blasting away at a foe before landing to deliver a lethal strike on another. Kit yourself with your weapons of choice – katanas, firearms, bows, throwing glaives – they are all at your disposal.

Popular gamers like Node call it their 'favourite VR game' and Nathie, Cix Liv, JoshDub, TimDotTV and more all give it a thumbs up.

Sairento VR was designed to be easy to pick up, but tough to master. The more time you spend with Sairento VR, the better you will perform the moves in the game and the more you will be rewarded with the unparalleled feeling of being the action hero of a big budget move production.

GAMEPLAY AND SCREENSHOTS :
DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.


Sairento VR Free Download
http://pasted.co/af29b5ae

INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ Once the download has been finished or completed, locate or go to that file.
➤ To open .iso file, use PowerISO and run the setup as admin then install the game on your PC.
➤ Once the installation process is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.

SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)

Minimum:
• OS: Windows 7
• Processor: Intel i5-4590
• Memory: 8 GB RAM
• Graphics: NVIDIA GeForce GTX 970
• DirectX: Version 10
• Storage: 10 GB available space

Recommended:
• OS: Windows 10
• Processor: Intel i7-4770 or better
• Memory: 16 GB RAM
• Graphics: NVIDIA GeForce GTX 1080 or better
• DirectX: Version 11
• Storage: 10 GB available space
Supported Language: English, French, Italian, German, Spanish, Polish, Czech, Russian, Hungarian, Dutch, Danish, Portuguese, Finnish, Norwegian, Swedish, Korean, and Simplified Chinese language are available.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

Buds, Blooms, And Thorns Kickstarter Preview Of The Whatnot Cabinet By Pencil First Games

Buds, Blooms, and Thorns Kickstarter Preview of The Whatnot Cabinet by Pencil First Games
DisclaimerSupport me on Patreon!
Vitals:
Title: The Whatnot Cabinet
Designed by: Steve Finn
Publisher: Pencil First Games
Year Published: 2021
MSRP: $??
1-4p | 20-30 min | 8+
Kickstarter Link: The Whatnot Cabinet
Kickstarter Price: $39

Disclaimer: This review is for a prototype version of the game.  Art and components may not be final and are subject to change.

Introduction:
Back in 2017 I was fortunate enough to review A game called Herbaceous by the board game design supergroup of Steve Finn on design, Eduardo Baraf on development and publishing, Beth Sobel on art, and Keith Matejka on solo gameplay.  I absolutely loved the game. And since then have been equally impressed with their other games: Herbaceous Sprouts and Sunset Over Water.  All three games are excellent, relaxing filler games that play in about 30 minutes.  When I heard about The Whatnot Cabinet by the same dynamite team, I was very excited.  I'm thrilled to have the opportunity to review The Whatnot Cabinet while it is still on Kickstarter, but let's see if it holds up to this team's other games.

Blooms:
Blooms are the game's highlights and features.  Elements that are exceptional.
  • Fast, simple gameplay.
  • Good player interaction.
  • Puzzly moments.
  • Fun solo play.
Buds:
Buds are interesting parts of the game I would like to explore more. 
  • The Fascination Pack mini-expansion adds more variety.
  • The game plays great at all player counts I've tried, I look forward to trying at the other player counts.
Thorns:
Thorns are a game's shortcomings and any issues I feel are noteworthy.
  • Turns can sometimes feel a bit limiting when bad luck won't get you the tiles you need.
  • There are limited ways to mitigate bad luck.
  • Ran out of tiles in a two-player game.
Final Thoughts:
I really like The Whatnot Cabinet, however, I do feel it had one flaw.  My biggest concern was with the amount of luck in the game and an inability to mitigate it occasionally.  It is pretty easy to get yourself in a situation where one tile is the difference between a bunch of points or none and if that tile doesn't come up when you can get it, you're out of luck.  There are several ways that tiles in the "ouutdoors" (the publicly available tiles in the game) can be cleared and replaced, which is fine for when you are digging for that desired tile, but when someone else does that and dumps your tile before you ever have a chance to acquire it, that can be frustrating.  Additionally, at the end of every round the "outdoors" is refreshed, so tiles can be discarded before you ever have an opportunity to acquire them.

I'd love to see a way to get discarded tiles back, or at the very least, only have the "outdoors" refill every round instead of getting wiped completely.

On a somewhat related note,  we used the actions to refresh the "outdoors" so often in one two-player game that we ran out of tiles before the end of the game.  I'm not sure if that's a common occurrence, but maybe returning discarded tiles to the bag each round could help with both of these issues.

Overall though,  I really liked The Whatnot Cabinet.  It fits in perfectly with the other relaxing themes this team has released.  The puzzle the game presents is engrossing, the artwork is gorgeous, and the game plays a lot faster than you expect.  I especially liked the solo game.  It plays fast, presents an interesting challenge, and is quick and simple to set up and take down, all attributes I look for in solo games.  Steve Finn, Eduardo Baraf, Beth Sobel, and Keith Matejka have knocked out of the park again with this design.

The Whatnot Cabinet earns a Bloom from me.  It's a perfect addition to this team's game catalog.  If you enjoy any of those other games, or any of Steve Finn's other games, then you'll love The Whatnot Cabinet.  Check it out now, on Kickstarter, for only the next week!

Buds, Blooms, and Thorns Rating:
Bloom!  This game is great and worth
adding to your collection!  It should be
on just about every gamer's shelf. 

Pictures:
















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GJJ Games Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends.  Some of these games I own, some are owned by friends, some are borrowed, and some were provided by a publisher or designer for my honest feedback and evaluation.  I make every attempt to be both honest and constructively critical in my reviews, and they are all my opinions.  There are four types of reviews on GJJ Games: Full Reviews feature critical reviews based on a rubric and games receive a rating from 0 to 100.  Quick Reviews and Kickstarter Previews are either shorter reviews of published games or detailed preview reviews of crowdfunding games that will receive a rating from 0 to 10 based on my impressions of the game.  Buds, Blooms,and Thorns reviews are shorter reviews of either published or upcoming games that highlight three aspects of a game: Buds are parts of a game I look forward to exploring more, Blooms are outstanding features of a game, and Thorns are shortcomings of a game.  Each BBT review game will receive an overall rating of Thorn, Bud, or Bloom.

04 September 2020

Storium Theory: Reading Ahead - Outcomes As Inspiration

I've written a bit before about how challenge outcomes provide guidelines for writing during a challenge...how they provide the effective limits of what can happen during a challenge, and how they reveal what the players should be writing towards when playing Strengths and Weaknesses.

Today, I'd just like to take a little time to look at that from a slightly different angle: Outcomes as inspiration.

This falls along similar lines to what I said above: Challenge outcomes reveal what players should be writing towards when playing their cards.

Because of this...challenge outcomes provide ideas.

If you have trouble writing on a challenge, one of the first things you should do is take another look (you did take a first look, right?) at the outcomes for that challenge.

Think about what they mean.

What happens in the outcomes?

What does it mean for the story?

What does it mean for your character?

Then, think about what events might lead to those outcomes.

And now...think about what your character might do that causes those events.

These steps can help you to draw inspiration from the challenge outcomes. They tell you what your character's involvement in the tale is. They tell you what the challenge means to your character - how he sees himself in the midst of the problem at hand. They tell you what your character thinks she is fighting for, or struggling to accomplish. They tell you what your character thinks is slipping away when things go wrong.

They tell you where the possibilities lie. They tell you what paths lead to the different potential endings.

And when you can see a path, and see what your character values in a situation, it can start to become quite a bit easier to think of what your character would do in such a situation. It gives you context, and context is an excellent guide for storytelling.

By taking a look at where the challenge can go, you can make it easier to determine how your character can take it closer to where it can go.

One important point, here: Even if a challenge's path is at this point "certain" - if, for instance, there are 4 Strengths and 1 Weakness or 4 Weaknesses and 1 Strength and there's only two card slots left - I still advise reading both outcomes when you're using this method. Both outcomes still provide valuable context. The Strong outcome still shows what could have gone right. The Weak outcome still shows what could have gone wrong.

In the process, both show what your character's actions would lead towards...even if there's no longer a possibility of the challenge actually getting there. They show what can be nearly grasped...or what can be threatened, but end up avoided.

I encourage reading outcomes ahead of time anyway, simply because of the focus they provide to the story...but they're a great resource when you need a little nudge, a little context, to get yourself thinking on just how you can progress the story of a challenge. They should not be your only resource when you need inspiration, but remember that they are there and put them to good use!